Software Engineer — Based in Los Angeles, CA
Edward
Sung
I build backend systems and scalable web applications. Focused on APIs, data systems, and performance.

About
User First,
Always.
Software engineer with 2+ years of experience at FAST Enterprises, currently pursuing a Master’s at USC — interning at Avanade and joining NASA as a software engineering intern in August 2026.
Skills
Experience
Where I've worked.
Software Engineering Intern
NASA
Software Engineer Intern
Avanade
Software Engineer Intern
Varmodel
Master of Science in Computer Science
University of Southern California
Software Engineer
FAST Enterprises
Software Engineer Intern
Clark County Water Reclamation District
Bachelor of Science in Computer Science
University of Nevada, Las Vegas
Software Engineering Intern
NASA
Incoming August 2026
—
Incoming August 2026
Software Engineering Intern
NASA
June 2026 — August 2026
Software Engineer Intern
Avanade
Leading prototype development for a speech-to-text engagement, converting real-time and recorded audio into structured text outputs on a Databricks and Azure stack, and presenting prototype iterations directly to the clientBenchmarking on-device versus cloud LLM deployments across latency, security, and scalability to guide architecture selection for environments with intermittent or restricted connectivity
February 2026 — May 2026
Software Engineer Intern
Varmodel
Architected a 3-stage video upload pipeline with presigned URLs to DigitalOcean Spaces, enabling direct client uploads and eliminating server-side FFmpeg processing, reducing upload latency by 40%Owned the Stripe billing integration (subscription management, webhook handling) and shipped real-time chat using Django Channels WebSocketsReplaced keyword-based partner search with a RAG discovery system using OpenAI and Gemini embeddings and Qdrant vector search, improving match relevance across the platform
June 2025 — May 2027 (Expected)
Master of Science in Computer Science
University of Southern California
GPA: 3.5
June 2023 — May 2025
Software Engineer
FAST Enterprises
Owned enforcement modules end-to-end as the sole engineer, orchestrating multi-step workflows across Massachusetts state tax systems, integrating validation, rule evaluation, and automated actions over 2M+ records, increasing revenue recovery efficiency by 15%Responded to production incidents and stabilized a large-scale deployment by fixing frontend-backend contract mismatches and unhandled API failure states through schema validation and improved error handling, reducing crash rate from 20% to 5%Designed and implemented an audit tool used by 50+ internal users, reducing average audit time from 60 minutes to 30 minutes per case and eliminating clerical errors per audit cycleReduced page load time from 10s to 4s across 10K+ daily transactions by analyzing query logs and execution plans, rewriting joins, adding composite indexes on high-cardinality columns, and removing redundant sub-queriesMentored 2 engineering interns and worked directly with Massachusetts state agency stakeholders on enforcement system delivery
June 2022 — May 2023
Software Engineer Intern
Clark County Water Reclamation District
Built the agency's first mobile app using React Native and REST APIs, digitizing paper-based vehicle checkout workflows for 400+ employees, and cut average request latency from 287ms to 94ms by restructuring backend queries
August 2020 — May 2023
Bachelor of Science in Computer Science
University of Nevada, Las Vegas
Dean's List | GPA: 3.4
Projects
Selected work.
Steering-Time Guidance for a Vision-Language-Action Driving Model
Computational Image Puzzle Solver
BlockMo
Load Balancer
Bulletin
VolunteerOne
Pregnancy Tracker
Shell in Go
Steering-Time Guidance for a Vision-Language-Action Driving Model
2026
- —Built an A/B experiment harness with paired-seed baseline-vs-guided runs, structured CSV/JSON logging, per-pair trajectory artifacts, and an ADE/FDE metrics module
2026
Steering-Time Guidance for a Vision-Language-Action Driving Model
- —Built an A/B experiment harness with paired-seed baseline-vs-guided runs, structured CSV/JSON logging, per-pair trajectory artifacts, and an ADE/FDE metrics module
2025
Computational Image Puzzle Solver
- —Built a computer vision system that reconstructs images from scattered puzzle pieces, supporting 4 rotation orientations and automatic grid inference
- —Optimized solver using beam search (5000 states) with precomputed pairwise compatibility caching across rotations
- —Developed OpenCV pipeline for piece extraction using contour detection, morphological filtering, Sobel gradients, and artifact removal
2023
BlockMo
- —Cryptocurrency web application which allows users to conduct transactions and mine new currency.
- —Utilizes a hashing algorithm designed with encryption best practices.
- —Features 2-step email verification and auto-rotating session tokens.
2023
Load Balancer
- —Load balancer using a round-robin algorithm to distribute requests across a set of backend services with retry support.
- —Performs active health checking and passive recovery for unhealthy backends.
2022
Bulletin
- —Social media application built with a modern full-stack: React, Node.js, GraphQL, MongoDB, and Apollo.
- —Supports posts, comments, and real-time updates.
2022
VolunteerOne
- —Peer-based mobile app that connects volunteers to community opportunities and events.
- —Matches volunteers to suitable opportunities based on skills, interests, and experience.
2022
Pregnancy Tracker
- —Comprehensive pregnancy tracking app with three user portals — Patient, Doctor, and System Admin.
- —Each portal provides tailored functionality for managing and tracking information throughout the pregnancy journey.
2022
Shell in Go
- —A simple Unix shell for macOS built from scratch in Go.
Contact
Let's work
together.
Whether you have a project in mind, a role to fill, or just want to connect — I'd love to hear from you.